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zoxzix

8
Posts
A member registered Jun 18, 2023

Recent community posts

History is the easiest for me :)

Ugh its so annoying cause I took the time to save last night but not export!

My positive look at the new update - Farm Cards are cool.
I like the cost increase for mining. It is sensible and I like how it effects your choices.
Faith cap is a nice treat!

Yeah. Its just a shame. The whole draw of this game was the incredible active/idle balance, which let you play at your own pace. You gained a little by being always on, but not that much more than idling. Now, there's essentially little point to playing more than once a month. 

"How the game works"? I mean, its an active/idle game. Like Hordes has 20 second timers on some abilities, you play the active part to progress faster while the idle parts build up. Changing the game from actively playing daily to only being worth checking once a week or month is a HUGE change. Part of the reason I liked this game more than any other Idle game out there was it had a great balance of things to do while waiting for things to do, but now I've got nothing to do while waiting for EVERYTHING to do at once. 

My number 1 recommendation for any still being updated idle game - Please don't continue to update it in ways that drastically slow the game down. If you want more/longer term gameplay, add stuff on the back end rather than dragging out the front end. Coming online and seeing on Mining, I'm forever stuck halfway through an infinitely long cooldown because the rock became harder. My crops all have 10 times the grow time. Its already a struggle to pick between quick and long playthroughs but this is a devastating change.

Quite like the new Horde, though I hope theres a way to reduce the respawn/increase the spawn cap in upgrades, I do think it works quite well to delay without it feeling bad (I see that decimate can be more useful now)

Have some thoughts on the event, there's definitely something there. Wether its making the potions specific recipes (so that you can optimize the spawn rate to be fairer, though that will mean potential recipe spoiling), or some kind of ingredient trading system, maybe 2 for 1, or some benefit to stacking ingredients such as increased magic spawn or increased essence spawn. Something to help out those who get bad RNG.

(3 edits)

Over time, you will collect magic for the night event. This magic will be used slowly, to change the symbols in any of your other storages (mining, village, horde, farm, school, gems, prestige, golden sand). Mousing over the changed symbol turns it back to normal, and gives you INGREDIENTS.
These ingredients can be put in rituals to earn POTIONS.
It tells you how many potions are possible from that number of ingredients (tier 1: 1, tier 2: 4 etc) and wether or not you succeeded with each ingredient with a little sign that lights up saying "NEW", which means you havent tested this ingredient combo successfully. Order matters.
You can upgrade potions by making another with more of the same ingredient.
Potions are randomised per player.